They’ll pop, and new ones will appear. Use your Signal Modulator to restore power. Speaking of statue’s, consult the Scrap of Paper File for the first two pieces of the Unicorn Statue Code, and then the Notebook with Missing Page for the final piece: Two People, Scales, and Snake - which will get you the Unicorn Emblem. Otherwise, a direct hit on each with a Flame Round will kill them, but feel free to use whatever powerful ammo you have. Head through the next several rooms, keeping the Ivy at bay. Since this is your 2nd run, you’ve seen Ivy before, but you’ll have to deal with them differently as Claire. Not yet at least. For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "Second run, Spare Keys". Part of Resident Evil 2 remake walkthrough and guides After your journey through the Sewers in Claire’s 2nd run through Resident Evil 2 , it’s time to head into the NEST Laboratory. The Resident Evil 2 remedies this issue without stripping the RPD of any of its personality. Unlike the Main Story, the Second Run skips the events of the Gas Station prologue and city streets, and instead starts to the side of the main entrance to the Police Station - positioning your character a bit further into the adventure. You’re going to want to the Spade Key before doing anything else, so grab it in the next room. Resident Evil 2 Remake has 8 Safe Locks to find. The Safes contain some of the best loot in the game so they are well worth checking out. Hit the (sigh) new Ivys with everything you’ve got as you make your way back to the laptop in the Presentation Room. Head back outside and straight across the hall to the reception desk. Office. Pick up the Minigun and place the Joint Plug in the panel. Inside the S.T.A.R.S. Return to the Greenhouse, and take the path left, picking up the Red Herb along the way. The Greenhouse Codes work sort of like a memory game which, when the symbols are … Kill the zombie in the hallway, and enter the next room. Take the elevator up. Flame Rounds are your friend, but you probably won’t have enough to put own every one. Getting through all three parts of the NEST Laboratory and escaping. Many of the game’s puzzles are a bit more straightforward, requiring only a … In the next room, grab the Detonator, Green Herb, Wooden Board and Flash Grenade before opening the door to the rest of the East Hall, and go back and place one of the boards up if you need to make room. You should remember how to solve Leon’s Desk Puzzle (left lock is NED and right lock is MRG), which will reveal the High Capacity Mag for the Mathilda Handgun if you plan to use it. There are, of course, the usual “find item X, use on item Y” puzzles, but that’s just the start. The password is Left 9, right 15, left 7. Resident Evil 2’s Raccoon City is even less welcoming during your 2nd run. For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "Anybody else rarely bother with 2nd Run? Collect: Unlock the door to return to the Lobby, where you can offload some equipment and save. The only one you can go in is the Cafeteria. Move down the hall through the opened shutters and grab the Combat Knife embedded in by the fuse box before heading to the Break Room. As you round the corner where the dead cop is, you’ll find a Licker dangling from the ceiling. How to unlock the West Combination Safe in Resident Evil 2 This safe is located in the West Office on the First Floor of the Police Station. Inside, look on the table for a new weapon unique to this run - the M19 Handgun, which deals increased damage compared to the Mathilda Handgun - but you be able to craft ammo for it. Go back through the Lounge and turn right to return to the Low-Temp Testing Lab. In the Second Run of Leon’s Story, you’ll skip the intro prologue at the Gas Station and run to the Police Station. On the second floor, look for the High-Caliber Handgun Ammo on the ground, then head to the Locker Room (and grab the Red Herb behind the vending machine). Be sure that before you leave, you take the USB Dongle Key back from the PC and take it with you. Once you run down to the bottom of the stairs, use the Bolt Cutters to open the Guard Room. Again, this isn’t a time to be dainty. Snag the Flame Rounds on the counter and the High Voltage Condenser (Spark Shot) out of the locker. Head back out into the hallway, and interact with the computer behind the reception desk to read the Nap Room Log. You should also take the time to develop the Roll Film: Lion Statue, and get the combination needed to obtain the Lion Emblem back in the main hall: Crown, Torch, Bird. Read the Herbicide Synthesis note on the counter next to the sink. Exit the elevator, and collect the First Aid Spray to your right and the Combat Knife at the far end of the hallway. Sneak back up to the West Storage Room above the Library - be wary because the Tyrant can and will follow you up here if he sees you. Enter the door labeled Main Shaft. Use the Notebook with Missing Page to get the combination you need: Ram, Harp, Bird - and you’ll get the Maiden Emblem. Interact with the Solution Dispenser. Still, exploring the area you can find the First Aid Spray by the front desk, and on the desk itself you’ll find a Hip Pouch, along with High-Caliber Handgun Ammo. Throw the lever. Move the liquid from the Small (middle) to the Large (left). In fact, by the time you Head into the East Hall to get the Wooden Boards - if you were up here at the start of the game, watch out for the burning zombies, otherwise they’ll still be by the helicopter. Examine the Trophy in your inventory. Part of Resident Evil 2’s strength as a remake is how it grounds itself in reality without losing the series’ over the top charm. At this point its important to note - you only have 5 rounds for your Mathilda Handgun - and there are a lot of zombies in this small corridor. Just keep popping those chest eyes and running away. There are several active zombies in this room. Once you trigger the cutscene, it’s time for the happily ever after with a little girl that’s dealing a little too well with the death of her parents if you ask us. Exit through the door, save, and stock up. Main Hall Lion Statue Second Run Lock Code: Crown, Torch, Bird West Office Leon's Desk Dial Lock Codes: NED (Left Lock), MRG (Right Lock) (Contains High … In first & second playthrough the solutions will be different. Heading into the East Hall, a zombie will crash through the window - and you can board it up after he plops in. Grab the Combat Knife off the barrels as you keep heading toward the rear of the train. Enter the code into the Facility Control Terminal to unlock the Drug Testing Lab’s Dispersal Unit. When you run out of Flame Rounds, you’ll need to destroy the yellow-orange nodules on their body to take them down. By this point, you should have the Shotgun, USB Dongle Key, and Detonator (minus the battery) - which means we can kill several birds with one stone at the S.T.A.R.S. Save the lab for later when you return. At this point, you may want to use the Grenade if you didn’t use it back in the courtyard, and then unload on its head after it falls to the ground stunned - or try and sprint for the Operations Room. Interact with the Senior Staff PC on your way past to read Byron Cartwright’s Inbox. Otherwise, you’ll want to either run back to the stairwell and up to the third floor, or race down to the Dark-room to deposit excess items before sneaking back upstairs. Read the ID Wristbands document on the whiteboard. Once into the Fire Escape, be sure to toss the Courtyard Key away. In the room at the top of the stairs, kill another zombie. First off, you’ll need to go to the Greenhouse Control Room and input the codes that will unlock the Drug Testing Lab and the … It will return to your inventory as Dispersal Cartridge (Herbicide). Some of the best-hidden secrets … But after a few minutes, they’ll grow back, and the Ivy will get back up. At this point you can return to the Break Room and dump the extra items and Valve Handle. If you’re really careful (and super lucky), you can walk past them without engaging. Luckily, no zombies will break open windows on your way to the room, but a few will try and reach in near the doorway. All Differences in Resident Evil 2’s 2nd Run Scenarios. In the Second Run, you won't be able to find the first Electronic Safe in the Showers. Resident Evil 2 Claire [2nd] run walkthrough Part 6: NEST Laboratory, Claire and Leon [2nd] Police Station campaign walkthroughs, Long-suffering Pokémon Go fans finally get their Gible Community Day, June’s Pokémon Go Community Day announced, Resident Evil Village walkthrough part 4: Find Dimitrescu’s Chambers, Find the Sanguis Virginis and Dimitrescu’s Key, Resident Evil Village walkthrough part 11: East Old Town, Reservoir, and Moreau, Find a grenade launcher, explore the Reservoir, and defeat Moreau, Resident Evil Village walkthrough part 9: House Beneviento, Find the second flask in the creepy doll house, Resident Evil Village walkthrough part 3: Look for Rose in the castle, Find the merchant, the Maroon Eye Ring, and a crystal torso, Resident Evil 2 remake walkthrough and guides. Interact with the Solution Sprinkler System to receive the Dispersal Cartridge. Put the video cassette in the Video Player to watch a short video about Dr. Birkin. Read the Research Diary on the computer. Badge aka the USB Dongle Key much earlier than expected. Revisit Sherry and watch a cutscene and receive the level IV Upgrade Chip (Admin). Enter the Greenhouse, and pick up the Electronic Chip. This guide shows you all Safe Code Combinations and the Safe Locations in RE2 Remake on PS4, Xbox One and PC. The solution to the Resident Evil 2 2nd run chess piece puzzle is a little tougher than the first. Resident Evil 2 > General Discussions > Topic Details. RELATED: Resident Evil 2: Every Locker Code In The Remake. At that point, a giant eye will appear in his mouth. Watch for the zombie on your right as soon as you enter. Head back to the Main Shaft, and interact with the terminal there to unlock the bridge to the West Area. Head across to the Waiting Room and grab the Green Herb, and if you remember the safe code from last time, you can enter it now (it’s still Left 6, Right 2, Left 11) to get the Muzzle Brake for the Mathilda Handgun. Continue through the lab in the direction of the Bioreactors Room, collecting the Blue Herb in the room preceding the changing room and High-Grade Gunpowder (White) on a sink in the changing room. You likely don’t have the Spade Key yet, so return back to the Dark-Room to drop off your items, be sure to grab the Valve Handle from the Item Box, and head upstairs. There’s also some regular Gunpowder by where the wandering zombie is on the other side of the row of desks. If you have Flame Rounds, equip them. You can interact with the corpse on the other side of the glass to see the upgrade you’re looking for. If Mr. X should appear while you’re doing this and corner you - use your Magnum and send a round into his face to stun him, and then dart past before he can stop you. When he’s dead, do a loop around the room to collect any items that you didn’t during the fight. Use Flame Rounds to kill the plant-like enemy, which is called an Ivy. Inside, use the Valve Handle to stop the steam, but don’t go through the Lockers just yet. Office grab the Battery for the Detonator, and be sure to pick up the Red Herb, Shotgun Shells, Flash Grenade, White Gunpowder, and the First Aid Spray in the bag on the wall. Move the cylinders around until they are arranged Small, Large, Medium. The Resident Evil 2 remake Plant 43 puzzle requires you to mix some herbicide to kill the mutated Plant 43, but it can be tricky to do so. If you’ve got ammo, now is the time to equip it. The Break Room also has a Blue Herb on the table by the Typewriter, and High-Grade Gunpowder in a locker next to Large-caliber Handgun Ammo. When you get to the train, climb on and pick up the Joint Plug. Use the Bolt Cutters on the door to the East Office - but don’t go inside just yet. To make things worse, there’s no Item Box OR Typewriter here. Save your game and shuffle your inventory at the Typewriter in the room on your left. The city has somehow fallen victim to a zombie outbreak and it's up to you as either police officer Leon Kennedy, or Claire Redfield to find out what's going on. Head here to collect some High-Grade Gunpowder (White), a Combat Knife, and Flame Rounds. Enter the door to the Presentation Room. We had trouble here with the second symbol — it’s the one in the 0 position on the bottom row in the middle. (We did it with 15 shots from the JMB Hp3 — the absolute last ammo we had.). Resident Evil 2 (2019) Research Lab Leon - 2nd Run guide. There are no wandering zombies out in the hall, which means you can check out the closet at the far end for more Large-caliber Handgun Ammo and another Wooden Board. Check the smaller office to find High-Grade Gunpowder, as well as the Valve Handle. Now that you have the Signal Modulator, head back to the Nap Room behind you. From here you can either climb the stairs to the second floor, or break the chains to enter the East Hall. Inside the East Office, be sure to board up the two windows before any zombies can crawl through. What’s the difference between Leon and Claire’s campaigns? Lab Puzzle Solutions in Resident Evil 2 Remake. With the Red Jewel in hand, be sure to put it in the Bejeweled Box and get the S.T.A.R.S. Resident Evil 2 Leon [2nd] walkthrough Part 14: NEST Laboratory — E-02 East Area The entire East Area, but different By Dave Tach @dptach Feb 9, 2019, 5:38pm EST Open the door to the next hallway. Back outside, head to the West Office. You’re going to find out that in this remixed take on the story, you’ll find a lot more items at a much quicker pace - and won’t be able to carry everything you see, so making room for the essentials is key. In our experience, this will be tough and take longer than you expect (it sure feels like it takes longer than during Claire’s first run). Resident Evil 2 starts out by giving you a choice of Leon or Claire’s story. The 2nd run medallion codes are: 2nd Run Lion Medallion Code: Crown; Fire on Pedestal; Dove; 2nd Run Unicorn Medallion Code: Girl and Boy; Scales; Snake Without a Looped Tail; 2nd Run … If you picture the keypad as a phone, the code is 2048. Carry Sherry off of the Cable Car, through the giant hangar doors, and into the hallway. Location: Waiting Room; Combination, Code, or Solution: Left 6, Right 2, Left 11 - … Maybe. A zombie will waste no time crashing through the window before you can board it - but also be ready for another zombie to fall down from the floor above, likely followed by another from the stairs. For us, this felt a lot harder than last time. Our best advice is just to stick at it. Swap the cylinders around again so they run Small, Medium, Large. At the other end of the hall, head into the Greenhouse Control Room. Resident Evil 2: Remake is full of hidden lockers, safes, and portable safes that all have different codes to unlock. Office you just exited. Leon will show up in the scene you may remember from his story - as zombies start to rise behind you. Take the Central Elevator back in the Main Shaft. Be sure to also unbar the door leading out of the East Office, and put the Fuse in the breaker to open the shutters to the Main Hall. Be sure to grab the High-caliber Handgun Ammo, and only get the Wooden Boards if you plan to use them soon in the East Hall. Continue into the Lounge, deal with all the zombies, then pick up: Use the Signal Modulator set to URF on the panel in the corner. You can actually duck back inside and let him pass towards the Showers, then sprint out and left to unlock the door to the Lounge and Library. Since you killed the Licker down on the first floor - that means there’s no danger here! You may just spot something skittering across the window as you enter the hall - if you think it’s too early for such a creature to appear, think again. Bring healing items. Resident Evil 2 Greenhouse Codes Greenhouse Trap Door Code. The New Game "2nd Run" in Resident Evil 2 you will unlock when the story is completed by one of the heroes: you will always unlock the "second approach" for the other hero (i.e. How to tell if a zombie is actually dead in Resident Evil 2, Recipes, crafting, and combining ingredients, Every Safe code and Dial Lock combination, Part 1: Gas station and Raccoon City streets, Part 2: Police Station — Investigate the East Side & Lion Medallion, Part 3: Police Station — Unicorn Medallion, Part 4: Police Station — Maiden Medallion, Part 5: Underground Facility and Machinery Room boss fight, Part 6: Parking Garage and Electronic Part 1, Part 7: Club Key, Waiting Room Safe, and STARS Badge, Part 8: STARS Office (Lightning Hawk) and Clock Tower (Electronic Part 2), Part 9: Opening the Jail cells and escaping the Parking Garage, Part 10: Sewers — Ada and the Incinerator, Part 11: Sewers — Find Ada and the Upper, Lower, and Bottom Waterways, Part 12: Sewers — Supplies Storage Room solution and Chemical Flamethrower, Part 13: Sewers — Use the plugs to open the door, G (Phase 2), Part 14: NEST Laboratory — Investigate the lab and East Area, Part 15: NEST Laboratory — West Area, G (Phase 3) boss fight, and escape the lab, Part 5: Underground Facility, Machinery Room boss fight, and Sherry, Part 11: Sewers — Find Sherry and Save Sherry, Part 12: Sewers — Find the Plugs, solve the chess puzzle, G (Stage 2), Part 13: NEST Laboratory — Investigate the Lab, Part 14: NEST Laboratory — E-02 East Area, Part 15: NEST Laboratory — W-03 West Area, Claire & Leon [2nd] Part 1: Investigate the Police Station, Claire & Leon [2nd] Part 2: Find all three medallions, Claire [2nd] Part 1: G (Phase 1) boss fight, Parking Garage, and Chief’s Office, Claire [2nd] Part 2: Find the Power Panel Parts, Claire [2nd] run Part 5: Sewers and G (Phase 2), Leon [2nd] Part 1: Machinery Room G (Phase 1) boss fight, Leon [2nd] Part 2: Parking Garage, Electronic Part 1, Break Room, Leon [2nd] Part 3: Club Key, Portable Safes, Safety Deposit Room, Leon [2nd] Part 4: Library, Clock Tower, Electronic Part 2, Leon [2nd] Part 5: Jail puzzle, Parking Garage, Behind RPD, Gun Shop, Leon [2nd] Part 8: Sewers — Save Ada, chess plug puzzle, G (Phase 2) boss fight, Leon [2nd] Part 9: NEST Laboratory — Investigate the Lab, Leon [2nd] Part 10: NEST Laboratory — East Area, Leon [2nd] Part 11: NEST Laboratory — West Area, G boss fights, and the true ending. If you have the ingredients needed to get the Red Jewel from the statue, you may want to consider getting the Shotgun first. Spin the left set and move most of the liquid from the middle (Large) into the left (Medium). Marianne. Inside the Operations Room, be sure to grab the High-Caliber Handgun Ammo and get the Police Map First Floor, and instead of hopping through the high window - use the Bolt Cutters on the Operations Room Door, and then toss them. There’s also Gunpowder (Large) on the east side of the central desks. where are they? For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "2nd run Tyrant question". Back in the Library, you can take out the three zombies in the room (or wait until you get the Shotgun for some easy headshots, and be sure to get the Red Book by the door back to the Main Hall - and the High-Caliber Handgun Ammo behind the leftmost bookcase once you clear out the zombies. Inside the Greenhouse, head straight and kill the Ivy with fire. Make your way back to the Control Room, and interact with the Solution Sprinkler System to unleash the herbicide. You’ll also find items of pretty much every variety strewn around the area where you’re fighting, including: When G throws things, put something between you and him (like a wall), so that it doesn’t land on you and explode. This guide has all possible solutions for 1st and 2nd playthrough, Leon & Claire. You may want to head back quickly to the Dark-Room to deposit extra items, as the West Storage Room on the top floor holds lots of items - including Gunpowder, Wooden Boards, and High-Caliber Handgun Ammo, although you won’t find another Hip Pouch here anymore. If you grabbed the Weapons Locker Key Card, help yourself to the W-870 Shotgun and Shotgun Shells early, otherwise get the Roll Film: Commemorative (if you don’t remember how to solve the statue puzzle) and the High-Caliber Handgun Ammo from the available lockers. Move the rest of the liquid from the Large into the Small — it won’t fill it. Aim for the eyes on his chest. Office - the moment you leave, the Tyrant will come barreling down the hall from the Library at top speed, ahead of schedule. Here's what you need to do. Head into the office on the other side of the train car. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Finding every combination and code, though, takes a … The Resident Evil 2 remake is now here, and it’s an excellent game with many great moments and secrets to find. There’s also a Typewriter and an Item Box. Take care of them as you loop around to find: Climb the ladder at the north end of the Cafeteria and make your way to the next room. Bring all of your most powerful ammo. Head back into the Greenhouse and climb down the ladder. 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This leads to three rooms. Green House and Drug Testing Lab Codes.First Run Codes: youtube.com/watch?v=-lnDhzg-R6Q Examine the corpse to your right for the Special Forces Recording. In the lab, you’ll find an Item Box and a Circuit Breaker labeled AWS. You can try and hide in the Safe Room or take them out now, and then board up the window with the nearby Wooden Boards and grab the Green Herb outside. Enter the Library and go down the stairs, and grab the Combat Knife by the dead cop. Resident Evil 2 Lab Code – 2nd run Greenhouse codes. Walk forward and go into the first room on the left — the Security Room. On your way to the Lounge, duck into the Server Room. This isn’t the time to be dainty. Fill the Small with liquid from the Medium. Here’s how to solve the puzzle: Now you’ve got a full Dispersal Cartridge. Wait until he crawls about halfway up the car. Go through the door at the end of the hall. Remember that there are many places that the Tyrant cannot follow you - which includes the S.T.A.R.S. Inside the Art Room, grab the Weapons Locker Key Card if you didn’t earlier. As you head down the hallway away from where you entered, Lickers will appear near the door leading to the Low-Temp Testing Lab. During the 2nd run, the lab codes change, so you can’t use your knowledge of the first playthrough … Starting in the makeshift Graveyard, head down the stairs below the Police Station Entrance, and you’ll pass by a chain-locked door. Cross the bridge, and collect the Lab Digital Video Cassette (Key Item) labeled Operation NESTWRECKER (1) off of the corpse. Resident Evil 2 Remake laboratory codes for second run play. If things get too crazy, you can always use the Grenade to clear a path too. Resident Evil 2’s 2nd run campaign beings after you beat the game as Claire or Leon. Set the Modulator to OSS and unlock the room. Grab the Flash Grenade directly in front of you. Leon S. Kennedy stops as the Mizoil Gas Station to fill up his car, and sees a Zombie confronting a girl. Leon's Story - Second Run Complete Walkthrough. Head across to the East Area. That’s an upgrade for the Spark Shot. He’s huge and ugly, and it’s very tempting to just start shooting. Put the ammo and extra herbs in the Item Box so you just have the essentials, and head back to the East Office. Interact with the computer to read William Birkin’s Inbox. Resident Evil 2 Remake: Alle Codes und Kombinationen - Tipps zu Safes, Spinden & Gewächshaus. For Resident Evil 2 on the PlayStation 4, GameFAQs has 84 cheat codes and secrets. In the Second Run of Leon’s Story, you’ll skip the intro prologue at the Gas Station and run to the Police Station. Return to the stairwell and go up to the third floor and get the High-Caliber Handgun Ammo on the landing before taking out the zombie up here. Go all the way through to the actual lab this time. In the hall, go left first to grab more High-Caliber Handgun Ammo, and then take care of the two zombies here before they can hassle you. There’s also a Typewriter and an Item Box here. There’s Shotgun Shells for the Shotgun you can find outside the safe room door - and you should deposit them in the Item Box along with the Bolt Cutters and your Mathilda Handgun for now. In the Second Story, regardless of who you play as, the shutters to the Break Room hall will always be open, allowing you to access this Safe Room early on. Apr 19, 2019 @ 12:46pm Claire 2nd run Club key and Crank handle slot location?? It is unlocked after beating the game with Claire first. Try to avoid any zombies you meet and conserve your ammo. Thankfully, since Mr. X is such a problem, no Licker will appear to thwart you upon exiting the barricade. Go up the far set of stairs as you make your way towards the Courtyard. Head through the door to the left of the laptop.
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