In response, Ada fires her gun directly into its face, causing it to throw her violently into the self-destruct control panel, before falling over the railing and into the blast furnace. Follow Ada through the southern door. You'll find any Combat Knives that you used at the foot of the ladder. The first hack is a hidden switch immediately on front of you. Make your way back to the Main Hall and go across to the Press Room. Go north from the Morgue until you come to a shutter blocking your way. As previously, the prominent shoulder eye is a weakpoint and another eye has grown out of his back which is an even weaker point. The correct combination is 2, 3 and 4. If you're injured, there's a First Aid Spray in the nearby Bathroom. Now simply shoot the pipe to destroy the alligator. Then begin looting. Go though the opened gate and go west to find another King socket. Use the item box to stash stuff you don't need. As the T-00 closes in on Leon, a sudden burst of gunfire diverts its attention, and it turns to regard its new target, Ada. This will open the door to Ben's cell. Your way will be blocked by zombies so use judicious headshots to stagger them. Afterwards, pick up the Hand Grenade lying nearby and wait for Ada to kick down a ladder (sometime this month, preferably). Use the item box. There's a secret to this boss: the more he advances, the more damage your attacks do. When Leon goes outside to investigate, he discovers that the train has initiated a self-destruct sequence due to a biohazardous creature that has somehow made its way onto the train. Unable to hold William off for long, Leon tells Claire to stop the train, but the door to the control panel is still locked. You have a minute to get out of here. Just across the way is a Safe Room with some goodies: Large Gunpowder, High Grade Gunpowder and a Red Herb. There's a Green Herb here and Large-Caliber Ammo x 6. Go into the room on your right. Read on to find all Leon Side A and B Missions, Leon Side's traits, & difference between Claire's story. On the other side of the room are some taped-up lockers. Leave via the northwest entrance and look up to see an Ivy dangling from the ceiling. Finally, check out the second from last drawer on the other side. Use "SZF" to unlock it and pick up the MAG Ammo x 6 inside. When you regain control you will be running for your life from a giant, infected alligator. After locating Ben, Ada explains that she is searching for her boyfriend, John Clemens, an Umbrella worker who disappeared 6 months earlier. Eventually, G-2 Birkin will burst through the door. Use the Spade Key to unlock the door to the West Office. There are a bunch of goodies to pick up - High Grade Gunpowder, a Combat Knife and Fuel x 100. The door will close and you'll have to drop down to the level below through a hole in the fence. Grab the Gunpowder from the lockers and a Green Herb. Annette then notices the pendant that Ada is wearing; the same pendant she had given to her daughter, Sherry Birkin. Go ahead and enter to see it's a much cleaner environment. Follow this passage until you arrive at the Kennel. While running, have Leon stay on the left of the screen until the alligator lunges and snaps its jaws. no. Grab the Red Herb by the fence and the Tool from the table. At that moment, Claire enters the room and inquires about the little girl, whom she had just followed. Go north and use the Sewer Key to open the door to the Water Injection Chamber. There's also a Blue Herb nearby, but you'll have to kill the zombie sitting on the ground to get it. The last section of the game. You goal is to destroy the eyes on his body then target the eye complex that appears in his chest. In the new hallway, go up the stairs. Take your favorite fandoms with you and never miss a beat. Go west to find a typewriter and item box. I'm thinking of doing all four campaigns. in A Leon changes during the conversation with Marvin after he saves you from the zombie. Go inside the nearby door and go round the corner for a cutscene. One of them cannot be moved because it's raised on some sort of trolley device. 3. He defeats William, but unfortunately, the platform stalls due to overheating. Flick switches 2 and 3 to turn on the power. Comenzamos la Ruta B de la historia de Leon en Resident Evil 2 Remake para PC, PS4 y Xbox One. ), is a story scenario in Resident Evil 2. At the bottom of the stairs are a pair of zombies that you will probably have to deal with permanently to get past. There's a Blue Herb on the desk, Large-Caliber Ammo x 8 in a locker and High Grade Gunpowder in the locker next to it. After surviving for a while, you will have a cutscene where Ada drops you a Rocket Launcher. Pick up the Joint Plug and use it on the nearby lift control. Jog around the scaffolding and into the pipe leading to the sewers. Back out in the corridor, go through the nearby door to the morgue. Leon and Ada find the platform that leads down to Umbrella's underground lab. Return to the place where you found the Modulator and use the console to extend a bridge to the central area. This time, go through the northeastern exit. Go into the Art Room and grab the Weapons Locker Key Card from the table. Then move to the right of the screen until the next lunge then back left. Hopefully, G-2 will stay down long enough for the container to hit him. 2. Leave the Water Injection Chamber and go back and retrieve the Rook Plug. As it happens, the flamethrower is not terribly effective against the next boss so you can put that away to free up the necessary space. Head though the door to the corridor beyond. Heal up if needs be and go out into the Parking Garage. Go through the Watchman's Room and go outside, up the fire escape and back into the Police Station on 2F. Make your way north to the Break Room. Before opening the door, go round the corner to the right since there's a zombie there that will attack you shortly. This not only raises the shutter but handily frees up a slot in your inventory. Stash the Spare Parts from the portable safes - we'll get the Hip Pouch later. You will see that there are three zombie dogs currently locked up. The corpse next to it will come to life. When the large eyeball appears from his shoulder, shoot that. Examine a desk in here for 400 Fuel for your flamethrower. In this corridor, you can now open up the Linen Room using the Diamond Key. Return to the Main Hall, go upstairs and make your way around the landing to the Waiting Room. This is not a healthy place to be since there's a zombie and a Licker in here so don't hang around. Examine the Signal Modulator, set it to "OSS" and twiddle the knobs until the waveforms look like this: Return to the Nap Room and plug the Signal Modulator into the wall. Climb the ladder at the top and go into the Control Room. Drop back into the muck. Climb onto the platform where you picked up a Blue Herb earlier and use your Tool to raise the door. Pick up the file Scrap of Paper (53/55) from the desk. Pick up the Blue Herb from the shelves and then look a little further inside for the Large Gear lying on top of a box. If she defeats the Alligator using the gas cylinder, blowing its head off, the Alligator won't appear in Leon's story, and Leon will just simply meet up with Ada. Now leave the office and head back through the showers (do not go south or you'll run straight into Mr. X). You want at least two full heals. You'll find a Red Herb on a shelf but you should probably ignore it unless you have more than four free inventory slots. Head west, north and east around the Art Room and go downstairs. Leave when you're ready. Having escaped the Incinerator, leave via the door in the east of the chamber. Pick up another Blue Herb from the table outside and then climb down the ladder for a cutscene. Eventually, Leon catches up with Ada, and convinces her that they must work together in order to get out alive. Pick up the Red Book near the Spade Door, unlock it and go through. Also Leon B is the only one to feature a small sequence of Leon -actually- changing into his RPD uniform (whereas in Leon A he just magically shift). Leave through the north. Go west into Reception. There's a Combat Knife sticking out of the wall so help yourself. Opposite the table are some shelves with some Gunpowder. Yes, Mr. X is back. From here, make your way back to the Monitor Room. Note that the doors in here are locked, so don't bother trying. However, the platform was already taken down by Claire. Climb up and go west and north to a lift. Afterwards, go through the gate to the east. 1. Once … Go down the stairs, turn left and go through an open door way where you'll see the Queen Plug in its socket. When you get to the end, pick up the virus sample from its container. Go across the wooden bridge and down the stairs. There's a Green Herb immediately to your right. Again, treat it like a numeric keypad and enter 2048: You can now discard the Trophy. Very. When you're done looting, take the lift up out of the arena for another cutscene. Pick up the Green Herb if you haven't done already, go to the landing and examine the Lion Statue. Office. Go towards the back of the shop to pick up Large-Caliber Ammo x 3 and then out of the back for a cutscene. Go through and grab the Shotgun Shells x 3 from the barrel and take the Workroom Lift up. Leave the lab and return to the lounge. You'll be pleased to know that Mr. X is no longer chasing you all the time. Puzzles also differ. Drop back into the water and head east along the Lower Waterway. Run back outside and when Mr. X follows you, dodge past him and go back inside. There's a zombie at the bottom whom you should kill. There are three colour-coded buttons. Go into the Dark Room and dump stuff - store the Electronic Gadget for the time being along with your Flash Grenades. If he grabs you, you will stab him in the eyeball with your Combat Knife. After she departs, Leon receives another message from Claire, explaining that she's heading to the sewers and getting out of the city. With Leon's help, they are able to move the truck and enter the cell block. Drop down into the muck briefly and go right to find a Hand Grenade. Go north to the cupboard to pick up some more Wooden Boards and there's also Large-Caliber Ammo x 5. Use the Large Gear on it to lower some stairs that you can use to get to the upper level. For the moment, just make a note of it. When you're done looting, climb up the ladder in the north of the area to get back onto the walkways. Now go through the door in the opposite corner. Now to solve the door puzzle. However, Ada will still remark "That's two I owe you," when reuniting with Leon, despite the Alligator never making an appearance in this case. Go down two flights of stairs to an old storeroom. Solve the Lion Statue Puzzle, and attach it to the Main Hall Statue. As you climb up, you will encounter a zombie. In her final breaths, she confesses her love for Leon and encourages him to go on without her. When you see this guy, you can go around the box to his right to avoid getting chewed. Pick up the Shotgun Shells x 4 from the arm of the sofa and check out the corpses in the room. If you simply try to squeeze past, you will be grabbed. You are safe here. Continue north, turn right at the top and go down the stairs to the Lower Waterway. Now go down the narrow tunnel leading west, where you'll see something mildly disturbing, and continue to find a Safe Room where you can save your game. When the cable car comes to a halt, run down the stairs and use your ID Wristband to go through the triple set of doors at the bottom. Resident Evil 2’s 2nd run campaign beings after you beat the game as Claire or Leon. If he picks up something to throw, try and shoot an eye with a high damage weapon to get him to drop it. Switch to your pistol and head back south and all the way east. The quickest way down is to go left and down the ladder. Afterwards, you'll probably be low on resources. Put them down because you'll be coming here a lot. At the bottom, go east to find two Green Herbs and then go west to the Boiler Room. You can now discard the Signal Modulator. You now have to manipulate elements to join up the input wires on the left to the output wire on the right. Personally, I'd shoot him in the head enough times to make him drop so that he doesn't screw you over on the way back. Douse it with flames from your flamethrower and run past while it is panicked. Did you miss him? If you get stuck, refer to the Resident Evil 2 Puzzle Solutions Guide. Place your dispenser in the cryogenic machine to create Herbicide. Continue wading through the water and you'll see a G-Adult ahead of you. Return to the Dark Room to dump any stuff that you don't need. As you go in look to your right to find a Box. Office and loot. Head north up the stairs to find a very welcome typewriter where you can save your game so you don't have to repeat that last bit. Follow the clear area round to the back. Head back upstairs and go south and west through the Waiting Room. Once through the door turn left and head north through the door to the Treatment Pool Room. Return to the King Plug and grab that as well. Some familiar-sounding steps behind you make this section kinda tense. 4. Make your way to the back, ignoring the corpse on the ground - she won't bother you if you don't bother her. Now enter 103, 203 and 208 and grab the Combat Knife, Hip Pouch and Shotgun Shells from the open lockers. Move it out of the way to trigger a cutscene and your first boss encounter with William Birkin in his G-1 form. Approach it for a cutscene. Go to the Reception on the West side of the Main Hall 1F. Look on a desk in here for a Trophy. Go through the door that you've just been though and go to the top of the passage. Use the item box here and arrange things so that you have six or seven free inventory slots.
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